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Contests and Games Online and Mobile Revolution.
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I want to gamify...but where do I begin?

I want to gamify...but where do I begin? | Must Play | Scoop.it
When I began gamifying my classes almost 2 years ago, I had no idea of the amazing adventure it would take me on. The immersive learning environment that has been created by this new way o
Martin (Marty) Smith's insight:

Good How To Gamify primer. 

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Papa and Education Got A Brand New GAME via 

Papa and Education Got A Brand New GAME via  | Must Play | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
Martin (Marty) Smith's insight:

Don't be fooled by the title, lots of gamification tips and ideas to steal for biz here 

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Video Games May improve Dyslexia & Your Internet Marketing [study]

Video Games May improve Dyslexia & Your Internet Marketing  [study] | Must Play | Scoop.it
For people with dyslexia, playing action video games may help them better manage shifting attention between audio and visual cues, new research reveals.
Martin (Marty) Smith's insight:

There are several things I like about this study including how it shifts thinking about games as superfluous and moves them to important and educational - a point Steven Johnson makes in Everything Bad Is Good For You.

As a dyslexic who spent many hours with his hand under his chin spelling words phonetically. The learning about sound was fascinating. Researchers think if they can control sound and visual stimulation, like in a video game, dyslexics may learn better (faster).

This is what I remember about dyslexia - learning was so HARD, so inefficient. The other kids could write and spell. I struggled with those outward manifestations of "learning", yet my mind was capable of grasping complex concepts (for a ten year old).

I could DISCUSS those concepts too, but I couldn't WRITE IT DOWN at least not in a way anyone but me could understand it. There is another lesson in this post - don't limit your thinking about how to solve a problem to a narrow band.

How can you add some "video game dyslexia study" into your marketing. Can you make your marketing a game? If you think about it getting people to know and love you online is a bit like teaching a dyslexic, a dyslexic in a hurry.


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Rescooped by Martin (Marty) Smith from Digital Delights - Avatars, Virtual Worlds, Gamification
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Beyond #Gamification: These Mathletes Could Kick Your Ass [and mine]

Beyond #Gamification: These Mathletes Could Kick Your Ass [and mine] | Must Play | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that...

Via Ana Cristina Pratas
Martin (Marty) Smith's insight:

When Games Become Unremarkably Common
Great scoop from Ana about the inevitable - the day when gamification is so common and prevalent it long ago ceases to amaze or fascinate. Once gamification just IS how we engage, form teams and educate we are there. Once the distinction between marketing and a video game is tiny we lucky few Internet marketers are there. 

 

Ron Brenneman's curator insight, November 9, 2013 8:28 PM

Great leap forward

Rachel Remes's curator insight, April 21, 2015 8:20 AM

Some educators are using technology to bridge the perceived gap between humanistic/alternative and technology education.

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9 Things That Educators Should Know About Gamification

9 Things That Educators Should Know About Gamification | Must Play | Scoop.it

Gamify Education

Gamification has grown in popularity as teachers and educators realize the wealth of potential that games offer their students, no matter the age. Fast fading is the idea that video games are a waste of time. Discover ways games can augment, enhance, and engage students and teachers. 

Martin (Marty) Smith's insight:

This post focuses on gamifying education but lessons are applicable to business too. 

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30 Facts About Gamification That Teachers Can't Overlook - Brilliant or Insane

30 Facts About Gamification That Teachers Can't Overlook - Brilliant or Insane | Must Play | Scoop.it
30 can't-miss facts about the power of gamification.
Martin (Marty) Smith's insight:

All marketing is teaching and listening now and this infographic has great tips for teachers and marketers on how to do both better. . 

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PLAY to Learn: 100 Great Gamification Sites

PLAY to Learn: 100 Great Gamification Sites | Must Play | Scoop.it

The incorporation of gamification to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.

Martin (Marty) Smith's insight:

Cool and wish I had the time to look at all 100. 

Valeria&Giorgia's curator insight, March 10, 2014 10:11 AM

La gamification è una pratica che si sta diffondendo molto. A questo scopo nascono centinaia di siti che trattano l'argomento, tra cui teacherswithapps.com, blog di servizi per insegnanti che raccoglie articoli e una serie di app scaricabili che rispondono a diverse esigenze. L'articolo propone dei siti per i docenti che vogliono cominciare a sfruttare il gaming.