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happyrealization's comment,
October 12, 2019 4:05 AM
A night before, my wife, Gurdeep did not feel convincing movements inside the womb. https://happyrealization.com/3-beautiful-lessons-taught-by-my-3-year-old-daughter/
Manuel Garcia's curator insight,
May 29, 2023 8:05 PM
Gamifying your classroom can add excitement and engagement to education. Choosing a theme is crucial, whether it's based on movies/TV shows, classic games, or game shows, as it sets the tone for the gamified experience. Creating teams and promoting team building enhances the gamification process and can be tailored to the specific needs of your students.
Henry Ucharico's curator insight,
December 2, 2018 9:09 AM
Buena explicación sobre por que la gamificacion funciona, acentua mucho el juego sobre otras actividades.
Manuel Garcia's curator insight,
May 29, 2023 8:02 PM
Gamification is the application of game-like elements to non-game situations, often used to increase motivation. Unlike free play, gamification focuses more on motivation than the open-ended play found in early childhood development.
Lorena Covem's curator insight,
May 30, 2018 3:12 PM
A gamificação é uma inovação educacional que está ganhando espaço e, por isso, é preciso se apropriar dela.
Hayley Bowman's curator insight,
June 5, 2017 7:40 PM
As schools move more towards a digital based platform for learning, teachers are increasingly having to become more proficient in their own ICT skills. This article provides a guide on how to go about incorporating more ICT and game based learning approach into lessons.
Lorena Lepe's curator insight,
May 21, 2017 10:45 PM
Digital games have changed the ways kids can learn history! i am really excited for what is to come.
Samantha's curator insight,
May 20, 2017 3:57 AM
I truly enjoyed this read. As someone who plays several video games and loves them all dearly (there was a time in my adult life in which I had 5 consoles hooked up to one television), I think gaming is essential. There are many great aspects of video gaming, from hand-eye coordination to the fact that many games enhance spacial awareness, critical though, and an understanding of plot. Different games have different puzzles, and anything that gets students thinking is good.
Ricard Garcia's curator insight,
March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
Manuel Garcia's curator insight,
May 29, 2023 8:00 PM
The trend of gamification in e-learning has gained acceptance in public and private education, incorporating game elements into learning materials. It positively frames the learning experience by engaging students in a familiar and safe environment, fostering confidence and persistence in challenging tasks.
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David Rivera's curator insight,
January 30, 2021 12:34 AM
This is a great guide to bring Gamification into the classroom. It is beneficial that it breaks down 3 of the main classroom review programs into a pros and cons list. The additional recommendations for gamifying the classroom are great.
Jessica Grange's curator insight,
May 25, 2019 11:21 PM
These days students spend the majority of their spare time playing video games, so this is something that a lot of students would be willing to do and engaged in. Getting students to create their own video games for another student to complete would be a great activity, especially at the beginning of the term when the students don't know the names for specific pieces of sporting equipment or at the end of the term when they have tests to revise for. Alternatively, the teacher could just make the video game for the students to complete. This idea links closely to the work of Judy Willis, a neurologist turned teacher, and her "Video Game Model" for education (see https://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool). Overall, when executed properly, video games in the classroom are a great way to engage students and help them learn in a new and fun way.
Bryce Lester's curator insight,
April 28, 2017 9:48 AM
I believe the best shoes for skateboarding are Vans. I think this because I have personal experience with the shoes and they have worked better than any other shoe for skateboarding. Vans was chosen as “best shoe of the year” by professional skateboarders. In many skateboarding videos the pros are wearing vans to skate in. One of Vans slogans is “World’s #1 skateboard shoe”. There are a couple nice things about Vans also, they’re not to pricey and they’re also very durable. In conclusion Vans are by far the best skateboarding shoe.
Manuel Garcia's curator insight,
June 1, 2023 2:04 PM
A forthcoming study from Vanderbilt University demonstrates the positive impact of edgames on student performance, showing that students who played these games outperformed their peers on standardized tests. The study highlights the importance of conducting rigorous research and publishing the findings to advance the field of education technology and improve the overall quality of education.
Manuel Garcia's curator insight,
June 4, 2023 9:33 PM
By integrating gamification into e-learning, learners have the opportunity to improve their knowledge and acquire vital soft skills like multitasking, collaboration, creative thinking, and goal-oriented mindset. Furthermore, gamification fosters an environment that empowers learners to take responsibility for their learning journey and envision their own success, allowing them to progress at a pace that suits them best
Ryan's curator insight,
December 1, 2016 12:13 AM
An amazing blog post on gaming focusing on what is needed to gamify your classroom. |