iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
Teaching and learning in the 21st Century - meeting the pedagogical challenges of digital learning and innovation for the iGeneration
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Blooklet- Enhance Classroom Engagement Using Games

Blooklet- Enhance Classroom Engagement Using Games | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
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Water Bottle Flipping - the Game - Google Slides jeopardy like activity to gamify your classroom instruction or review by @AliceKeeler

Water Bottle Flipping The Game
happyrealization's comment, October 12, 2019 4:05 AM

A night before, my wife, Gurdeep did not feel convincing movements inside the womb.

https://happyrealization.com/3-beautiful-lessons-taught-by-my-3-year-old-daughter/
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Themes, teams, and side quests: A superhero’s guide to gamification via Laura Steinbrink

Themes, teams, and side quests: A superhero’s guide to gamification via Laura Steinbrink | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Laura Steinbrink.
Manuel Garcia's curator insight, May 29, 2023 8:05 PM
Gamifying your classroom can add excitement and engagement to education. Choosing a theme is crucial, whether it's based on movies/TV shows, classic games, or game shows, as it sets the tone for the gamified experience. Creating teams and promoting team building enhances the gamification process and can be tailored to the specific needs of your students.
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Why gamification works [Part 1] by SUSANNAH HOLZ

Why gamification works [Part 1] by SUSANNAH HOLZ | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
BY SUSANNAH HOLZ
Henry Ucharico's curator insight, December 2, 2018 9:09 AM
Buena explicación sobre por que la gamificacion funciona, acentua mucho el juego sobre otras actividades.
Manuel Garcia's curator insight, May 29, 2023 8:02 PM
Gamification is the application of game-like elements to non-game situations, often used to increase motivation. Unlike free play, gamification focuses more on motivation than the open-ended play found in early childhood development.
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Top benefits gamification can bring to the classroom by LIVIA BRAN

Top benefits gamification can bring to the classroom by LIVIA BRAN | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Most educators know that gamifying their classroom can have a positive impact on students’ learning. So check out the top benefits gamification techniques can bring to the table when implemented right.
Lorena Covem's curator insight, May 30, 2018 3:12 PM
A gamificação é uma inovação educacional que está ganhando espaço e, por isso, é preciso se apropriar dela.
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5 Steps to Integrate Game-based Learning in Your Class via Educators' Technology

5 Steps to Integrate Game-based Learning in Your Class via Educators' Technology | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Free resource of educational web tools, 21st century skills, tips and tutorials on how teachers and students integrate technology into education
Hayley Bowman's curator insight, June 5, 2017 7:40 PM

As schools move more towards a digital based platform for learning, teachers are increasingly having to become more proficient in their own ICT skills. This article provides a guide on how to go about incorporating more ICT and game based learning approach into lessons.

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How Digital Games Have Changed the Shape of Learning via Robert Sun 

How Digital Games Have Changed the Shape of Learning via Robert Sun  | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
by Robert Sun
Lorena Lepe's curator insight, May 21, 2017 10:45 PM
Digital games have changed the ways kids can learn history! i am really excited for what is to come. 
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How Video Games Are Changing Education - The Gizmo Life by Tamara Sneyd 

How Video Games Are Changing Education - The Gizmo Life by Tamara Sneyd  | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Tamara Sneyd
April 26, 2017
Samantha's curator insight, May 20, 2017 3:57 AM
I truly enjoyed this read. As someone who plays several video games and loves them all dearly (there was a time in my adult life in which I had 5 consoles hooked up to one television), I think gaming is essential. There are many great aspects of video gaming, from hand-eye coordination to the fact that many games enhance spacial awareness, critical though, and an understanding of plot. Different games have different puzzles, and anything that gets students thinking is good.  
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Why students love a game-based learning experience by SUSANNAH HOLZ

Why students love a game-based learning experience by SUSANNAH HOLZ | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information.That's why students simply love a game-based learning experience.
Gemma Ballarín's curator insight, March 22, 2017 5:30 AM
gamification

Ricard Garcia's curator insight, March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
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5 Ideas for Using Game-Based Learning in your Classroom Today via Vicky Davis

Michael Matera (@mrmatera) is a middle school teacher, author of Explore Like a Pirate and speaker. As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. In today’s […]
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3 Ways Gamification Supports Life-Long Learning by Josh Carlyle

3 Ways Gamification Supports Life-Long Learning by Josh Carlyle | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Josh Carlyle
Manuel Garcia's curator insight, May 29, 2023 8:00 PM
The trend of gamification in e-learning has gained acceptance in public and private education, incorporating game elements into learning materials. It positively frames the learning experience by engaging students in a familiar and safe environment, fostering confidence and persistence in challenging tasks. 
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#Hackmyclassroom: Game Based Learning vs. Gamification in K12 - Oct. 3 - 2pm EST

#Hackmyclassroom: Game Based Learning vs. Gamification in K12 - Oct. 3 - 2pm EST | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Game Based Learning (GBL) and Gamification are on the rise in K12, and for good reason.In this webinar, Megan Evans, from California Virtual Academy, expla
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Classroom Gaming: What It Isn't, What It Is, and How to Do It Right (EdSurge News)

Classroom Gaming: What It Isn't, What It Is, and How to Do It Right (EdSurge News) | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
By Stephanie Chen
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Free Guide to Gamification in the Classroom via Ditch That Textbook 

Free Guide to Gamification in the Classroom via Ditch That Textbook  | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
David Rivera's curator insight, January 30, 2021 12:34 AM

This is a great guide to bring Gamification into the classroom.  It is beneficial that it breaks down 3 of the main classroom review programs into a pros and cons list.  The additional recommendations for gamifying the classroom are great.

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What is Gamification in Education? 6 Ways to Gamify Your Classroom by Gouldian Finch

What is Gamification in Education? 6 Ways to Gamify Your Classroom by Gouldian Finch | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Gouldian Finch
Jessica Grange's curator insight, May 25, 2019 11:21 PM
These days students spend the majority of their spare time playing video games, so this is something that a lot of students would be willing to do and engaged in. Getting students to create their own video games for another student to complete would be a great activity, especially at the beginning of the term when the students don't know the names for specific pieces of sporting equipment or at the end of the term when they have tests to revise for. Alternatively, the teacher could just make the video game for the students to complete. This idea links closely to the work of Judy Willis, a neurologist turned teacher, and her "Video Game Model" for education (see https://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool). Overall, when executed properly, video games in the classroom are a great way to engage students and help them learn in a new and fun way. 
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#QRBreakIN: A game-changing approach to old-school centers  by @MeehanEDU

#QRBreakIN: A game-changing approach to old-school centers  by @MeehanEDU | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
@MeehanEDU
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Blended Games for the classroom using YOUR content recommended by @NikPeachey

Blended Games for the classroom using YOUR content recommended by @NikPeachey | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Blended Play is a free online gaming portal for any classroom content. Write your questions and start playing!
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Have STUDENTS Make a Quizizz - motivation, games, review, and more via @alicekeeler

Have STUDENTS Make a Quizizz - motivation, games, review, and more via @alicekeeler | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Have the Students Make It I’m a big fan of Catlin Tucker. In one of her blog posts she asks the question “Who is doing the work in your classroom?” Teaching responsibility and creating leaders starts with giving students responsibilities and having them make decisions. Instead of you staying after school creating a Quizizz game …
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K12 embraces video games via Regina Whitmer

K12 embraces video games via Regina Whitmer | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Regina Whitmer
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Find the Learning in Any Game via Common Sense Media

Find the Learning in Any Game via Common Sense Media | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
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5 Resources to Gamify Student Writing via Ask a Tech Teacher

5 Resources to Gamify Student Writing via Ask a Tech Teacher | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Ask a Tech Teacher guest blogger, Karen Dikson, has put together a collection of online gamified sites that will help your students with their writing: You think the textbooks for today’s generatio…
Bryce Lester's curator insight, April 28, 2017 9:48 AM
I believe the best shoes for skateboarding are Vans. I think this because I have personal experience with the shoes and they have worked better than any other shoe for skateboarding. Vans was chosen as “best shoe of the year” by professional skateboarders. In many skateboarding videos the pros are wearing vans to skate in. One of Vans slogans is “World’s #1 skateboard shoe”. There are a couple nice things about Vans also, they’re not to pricey and they’re also very durable. In conclusion Vans are by far the best skateboarding shoe.
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New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News)

New Research Proves Game Based Learning Works—Here's Why That Matters (EdSurge News) | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
By Vadim Polikov
Manuel Garcia's curator insight, June 1, 2023 2:04 PM
A forthcoming study from Vanderbilt University demonstrates the positive impact of edgames on student performance, showing that students who played these games outperformed their peers on standardized tests. The study highlights the importance of conducting rigorous research and publishing the findings to advance the field of education technology and improve the overall quality of education.
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Explore Like a Pirate: Gamification Tips and Strategies with @MrMatera byJeffrey Bradbury

Explore Like a Pirate: Gamification Tips and Strategies with @MrMatera byJeffrey Bradbury | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
By Jeffrey Bradbury
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5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies

5 Ways Gamification Can Help Students Develop A Growth Mindset — Emerging Education Technologies | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Gamification allows us to enhance our knowledge and enhance our basic soft skills like multi-tasking, collaborating, creative thinking and committing to a goal. In 2002, the word gamification was coined as a way to describe the incorporation of game-thinking and
GwynethJones's curator insight, October 16, 2016 1:53 PM

Cool beans!

Manuel Garcia's curator insight, June 4, 2023 9:33 PM
By integrating gamification into e-learning, learners have the opportunity to improve their knowledge and acquire vital soft skills like multitasking, collaboration, creative thinking, and goal-oriented mindset. Furthermore, gamification fosters an environment that empowers learners to take responsibility for their learning journey and envision their own success, allowing them to progress at a pace that suits them best
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Gamification in the classroom: small changes and big results via Livia Mihai

Gamification in the classroom: small changes and big results via Livia Mihai | iGeneration - 21st Century Education (Pedagogy & Digital Innovation) | Scoop.it
Livia Mihai
Ryan's curator insight, December 1, 2016 12:13 AM

An amazing blog post on gaming focusing on what is needed to gamify your classroom.