Psychology of Media & Technology
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Psychology of Media & Technology
The science behind media behaviors
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Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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How to Fake a Movie That Takes Place Entirely on a Laptop: DP/Producer Adam Sidman on Unfriended

How to Fake a Movie That Takes Place Entirely on a Laptop: DP/Producer Adam Sidman on Unfriended | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

This shows how laptop and cellphone frames have become markers of authenticity and unmediated experience.  Nothing says up close and personal like Facetime.

The Digital Rocking Chair's curator insight, August 15, 2015 4:58 AM


Matt Mulcahey:  "Instead of limiting point of view to a single shaky handheld camera wielded by one of the characters, Unfriended unfolds entirely on the Mac laptop of Blaire, a high schooler who, along with five or her friends, is terrorized by the spirit of a cyberbullied classmate on the year anniversary of her suicide" ...

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling

Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling | Psychology of Media & Technology | Scoop.it

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Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment?  Most entertainment--from gaming to films--is a shared experience physically as well as across social media.

The Digital Rocking Chair's curator insight, September 21, 2014 4:11 AM


Bryan Bishop:  "Virtual reality company Oculus has been building momentum since it launched the Kickstarter campaign for its Oculus Rift headset two years ago. At its developer conference Saturday, it launched its latest prototype — while filmmakers made a convincing argument that VR is the dawn of a completely new form of visual storytelling."

Rescooped by Dr. Pamela Rutledge from Transmedia: Storytelling for the Digital Age
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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Psychology of Media & Technology | Scoop.it

Via The Digital Rocking Chair
Dr. Pamela Rutledge's insight:

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

The Digital Rocking Chair's curator insight, July 29, 2015 1:57 AM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Henrik Safegaard - Cloneartist's curator insight, August 3, 2015 2:22 PM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."