Social studies classrooms throughout the Boston public school system are getting an upgrade some 448 years in the making.
Via Scarpaci Human Geography
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Ryan McDonough's curator insight,
July 7, 2014 8:19 AM
Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet. |
Beth Dichter's curator insight,
April 5, 2015 11:11 PM
This post includes the inforgraphic (shown above) as well as additional information on pros and cons of flipping a class. The sections in the post are: * Flipped Learning for a Flipped World * Flipping the Numbers * Flipping to Engage Active Learning * Flipping from Passive to Active * In a Nutshell You may find new ideas in this post that will allow your learners to be be more engaged
Elizabeth Roman's curator insight,
April 29, 2015 8:44 PM
Infografía sobre el aprendizaje invertido: ¿Qué apoyo se necesita? ¿Qué se hace dentro y qué se hace fuera del aula?
Peg Gillard's curator insight,
October 27, 2013 9:51 PM
We are so far removed from inquiry based classrooms that curiosity is but a shadow. Students wait to be fed the learning, which isn't true learning if it is fed. True learning comes from asking our own questions and setting out on a quest to unravel the riddle we have created.
Drora Arussy's curator insight,
October 28, 2013 4:10 PM
wonderful visual for the inquiry process - for educators and to share with students. |