Scott Walker: "Today, collaborative storytelling exists in many forms and utilizes many kinds of creative mechanics. With the advent of the Internet and the increasing tendency for consumers to produce their own content, the ability to collaborate on a project has never been easier."
Scott Walker: "The panel attempted to explore design considerations for worlds meant to hold more than one story, whether it be a franchise, a transmedia property, or a multi-medium experience" ...
Scott Walker: "In this post, Corey [Reid] talks about the benefits of combining an open world setting with traditional, linear stories and why (and how!) he’s using Creative Commons to integrate a collaborative world building framework with a structure for commercialization of stories set in that open world."
Mur Lafferty: "Worldbuilder is the open story world connected to Adam Christopher’s novel, “Empire State.” Most publishers worry about fanfic, but we welcome fan-created projects. We post connected stories, music, comics, etc on our page at Empirestate.cc."
The full vision involved publishing content across multiple platforms in an integrated approach to produce an experience for fans that ultimately walked them right up to the release of “Nightshade.”
[A great case study in "interactive world-building experiences".]
The concept of a world bible is a tried and true practice in many creative areas, especially for serial storytelling like television or large entertainment...
Your decision about which mediums you want to play in for your SSW and which mediums you want to accept from contributors obviously have an effect on many aspects of your SSW design ...
Lucas J.W. Johnson: "Today's post is an old interview I did with the awesome Scott Walker over a year ago and never posted! He has kindly done a brief edit/update to it after being away from social media for a year. This was back when my main focus was transmedia -- these days he says his new ventures won't be in the transmedia sphere either -- but his thoughts on transmedia and shared story worlds are still interesting and relevant. Enjoy!"
"Clockwork Watch is an immersive participatory story set in a retro-futurist vision of Victorian England. The narrative is played out across graphic novels, interactive promenade theatre, freeform role-play, online adventures, an interactive book, and a feature film."
The Digital Rocking Chair's insight:
For more on this fascinating transmedia project, visit their website.
Scott Walker: ' In this interview, we meet another of the collaborating authors, MeiLin Miranda, who shares her thoughts on DRM, collaborative worldbuilding, and something called an “angler bug.”'
I wanted to see if I could have the LARP begin well before Wyrd Con and continue after the convention was over by using a persistent world setting as the backdrop for the LARP and having the story start before Wyrd Con and continue after the LARP.
[Wyrd Con is a "convention focused on live action role-playing (LARP)".]
Earlier this year at the StoryWorld Conference, Andrea Phillips approached me and proclaimed, “You know, I really, really, really hate the term, ‘value co-creation!’”
[Before reading this, you should first read Andrea Phillips article @scoopit http://bit.ly/vFrXuT]
If you've been enjoying the series of posts on the business of transmedia, by Brian Clark, then you'll find this post, by Scott Walker, a very handy summary. If you've yet to read Brian Clark's posts, then consider this a handy intro ... Brian Clark's first (of 5 posts) can be found @scoopit http://bit.ly/stpVJy
Chances are you’re launching a SSW in order to make money. Maybe not enough to retire on, but more than zero. If so, you have a lot of options for opening the revenue doors.
Next, think about what you want your audience to be saying about you. Whether it’s in social media or walking out of the movie theater after the show, we all have something pretty specific we want to be buzzing off of people’s lips.
One of the questions posed to me when I guest Skyped into the Transmedia Vancouver Meetup regarded demographics and participation rates (i.e., is the traditional 90/9/1 rule still applicable in shared story worlds?).
This is the first in a series of posts regarding shared story world design The genre you choose for your SSW will have a direct impact on how people c...
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Scott Walker: "Today, collaborative storytelling exists in many forms and utilizes many kinds of creative mechanics. With the advent of the Internet and the increasing tendency for consumers to produce their own content, the ability to collaborate on a project has never been easier."