Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Captain America: Civil War, Fandom, and the Viewing Experience

Captain America: Civil War, Fandom, and the Viewing Experience | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Christy Admiraal:  "There’s no question that anyone who considers himself or herself part of a fandom will have a different read on a piece of media from someone on the outside—whether it’s due to taking in all supplemental material, shipping a certain pairing, participating in fan theorizing, or some combination thereof—but exactly how does their experience differ from a reader or regular viewer who’s never dived any deeper into non-canonical material?"

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Fan culture and co-creation

Fan culture and co-creation | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


ABC Radio:  "Fans have long had a role in influencing and in some cases helping to shape the works of popular culture they adore. But when they get restless in the modern age, they now have the resources to take a piece of fiction and make it their own. Some content producers find that assertive approach threatening. But others, particularly in the gaming sector, have begun to embrace it."

Kajsa Hartig's curator insight, December 8, 2015 2:46 AM

"Take a healthy dose of obsessive fan culture, throw in a whole array of digital production tools, add a writer/producer who's happy to share, mash it all together, and you’ve got the makings of a nice piece of co-creation."

Minna Kilpeläinen's curator insight, December 8, 2015 5:03 PM

In transmedia, fans are the ones that make the story alive.

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How Magic: the Gathering became a pop-culture hit – and where it goes next

How Magic: the Gathering became a pop-culture hit – and where it goes next | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Owen Duffy:  "The original card game has 20 million players worldwide. Now, its publishers are revisiting its leading characters’ origins in an effort to get bigger still" ...

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Simon Staffans: The Creative Fan – Friend or Foe?

Simon Staffans: The Creative Fan – Friend or Foe? | Transmedia: Storytelling for the Digital Age | Scoop.it
James Martin:  "MediaCity Finland's Staffans talks co-creation with Carri Bugbee, who brought Mad Men's Peggy Olson to life on Twitter" ...
The Digital Rocking Chair's insight:

Another great article from Simon Staffans.

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'Welcome to Sanditon's' Alexandra Edwards responds to fan criticism [#Transmedia]

'Welcome to Sanditon's' Alexandra Edwards responds to fan criticism [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Marama Whyte:  "'Welcome to Sanditon's transmedia producer Alexandra Edwards responds to fan criticism of the show, dealing with fan expectations from 'The LBD', and more."

The Digital Rocking Chair's insight:

On the challenges of following in the footsteps of a hit transmedia series ....

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What Room Teaches Us About the Psychology of Fandom

What Room Teaches Us About the Psychology of Fandom | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Mathew Klickstein:  "It all comes down to something called "parasocial interactions" and why we attach so fondly to the warming glow of the screen—any screen."

Alina Ghimpu-Hague's curator insight, March 1, 2016 10:35 AM
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EntreCulturas's curator insight, November 5, 2017 11:45 AM
Un artículo interesante sobre la película The Room que puede explicar el fenómeno de los fandoms. La interacción entre el personaje Jack (niño) y su caricatura favorita explica la psicología detrás de los fandoms y cómo , quebrando la cuarta pared, se crea un sentido de interacción verdadera. 
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Comic-Con: has corporate marketing killed good, honest fandom?

Comic-Con: has corporate marketing killed good, honest fandom? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elizabeth Minkel:  "Hollywood has overtaken the fan convention with a vengeance, but its original spirit can still be found with the cosplayers - and at the Buffy panel" ...

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How the Extended Marvel Universe (and Other Superhero Stories) Can Enable Political Debates

How the Extended Marvel Universe (and Other Superhero Stories) Can Enable Political Debates | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Henry Jenkins: "Today, I want to highlight yet another effort to encourage civic and political reflections around the superhero genre. In this case, I am focusing on a study and reflection guide recently released by the Fandom Forward Project of the Harry Potter Alliance, to encourage conversations about the representation of gender, disability, and political/civic engagement within the extended Marvel universe."

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Audience participation - the changing role of the Author

Audience participation - the changing role of the Author | Transmedia: Storytelling for the Digital Age | Scoop.it

Simon Staffans:  "The Author is no longer in control. No matter if audience interaction and participation is planned for or not, if the content is great enough and make people relate to it enough, people will start to engage and co-create" ...

The Digital Rocking Chair's insight:

This makes an interesting companion piece to yesterday's scoop.it post where Steven Spielberg and George Lucas discuss the difference between narrative media and interactive media.