Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Virtual reality, smart tech and drones are coming to your local toy store

Virtual reality, smart tech and drones are coming to your local toy store | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Samantha Murphy Kelly:  "Selfie drones, virtual reality headsets and simulated art farms are just a few of the most-buzzed-about "toys" getting a big push at the 2016 Toy Fair in New York City this week. Wireless connectivity, integration with the "Internet of Things" and voice activation are some of the most innovative features."

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TV, TiVo, OTT: How television-watching has evolved

TV, TiVo, OTT: How television-watching has evolved | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Elisha Hartwig:  "A timeline of the technology behind how we watch television."

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Exploring 48 Frames Per Second

Exploring 48 Frames Per Second | Transmedia: Storytelling for the Digital Age | Scoop.it

Hugh Hart:  "With The Hobbit trilogy Peter Jackson will introduce audiences to a 3-D film shot at 48 FPS. Depending on the response, it could open a whole new dimension for directors" ...

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4-D movies: Next big thing for U.S. theaters?

4-D movies: Next big thing for U.S. theaters? | Transmedia: Storytelling for the Digital Age | Scoop.it

Richard Verrier: "As the giant spaceship crashes into the mysterious planet, the seats inside the movie theater heave back and forth and rumble like an earthquake" ...

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Berg Explores The Future Of Touchable Movies (Video)

Berg Explores The Future Of Touchable Movies (Video) | Transmedia: Storytelling for the Digital Age | Scoop.it

Tim Arnall: "There is something beautiful about the analogue, optical qualities of lenses, cameras, and moving images that don’t exist in 3-D, and this is not about simply rotating objects, it is about getting our hands 'dirty’ in the medium of cinema."

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The Human Element — Sherlock Holmes & the Internet of Things

The Human Element - Sherlock Holmes & the Internet of Things - Medium

Via Simon Staffans
The Digital Rocking Chair's insight:


Lance Weiler:  "An ambitious project that has evolved over the past year with what now amounts to a little over 1,000 collaborators stepping in and out as Sherlock Holmes & the Internet of Things ebbs and flows. As it transforms and evolves, the project has generated a unique experiential learning environment that encourages participants to apply creativity to adaptively problem solve. We’ve come to refer to it as rabbit hole learning, as participants tumble through the opening, we’re working hard to make them comfortable with the unknown."

Simon Staffans's curator insight, October 5, 2015 4:01 PM

... good read on a great experiment.

Roland J. Mueller's curator insight, October 7, 2015 3:13 AM

Food for thought !

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Why Virtual Reality Doesn't Need a Killer App to Get Huge

Why Virtual Reality Doesn't Need a Killer App to Get Huge | Transmedia: Storytelling for the Digital Age | Scoop.it
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Ryan Rigney:  "Just as people struggled to find a practical application for hydrogen balloons, small thinking has also plagued the development of one of today's flashiest technologies, virtual reality devices. But VR doesn't need a killer app. It just needs to be unleashed on the world, so the people tinkering with it can lead us all someplace new."

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4 Rules For Creating Interactive Content For A Multi-Platform, Multi-Device World

4 Rules For Creating Interactive Content For A Multi-Platform, Multi-Device World | Transmedia: Storytelling for the Digital Age | Scoop.it

Miller Medeiros and David Vale: "The interactive world is constantly changing, and the number of different devices that connect it all is growing every year. The problem that arises is that there are no rules for the game."

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Movie Industry Must Bring The Theater "Home"

Movie Industry Must Bring The Theater "Home" | Transmedia: Storytelling for the Digital Age | Scoop.it

"The downward trend in movie attendance and DVD purchases are really the result of one, simple catch-all word: “technology.” Technological advances in home theater, especially since 2005 have shrunk the difference between watching movies in the home and watching in the theater."

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Modern Storytelling: Enhanced or Spawned by Technology?

Modern Storytelling: Enhanced or Spawned by Technology? | Transmedia: Storytelling for the Digital Age | Scoop.it

Len Kendall: "This panel-style blog post was spawned by my recent interest in the game Zombies, Run! As someone who is passionate about the Zombie genre, but not at all passionate about exercise, I was excited to find a fusion of mobile technology, storytelling, and real-world activity that would help gamify my healthy habits."


Via Simon Staffans
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