Carla Engelbrecht Fisher, Ed.D: "I've frequently lamented how hard it is to find out the story behind games, the failures and successes. The sales and marketing strategies. Even the cost."
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Brad Tollefson's curator insight,
June 18, 2013 8:05 PM
Wonder how you might use these in a 48 Hr Film Project context?
Claudio Gentile's curator insight,
June 3, 2013 4:59 AM
#socialmedia e #transmedia in una #infografica dedicata a #gameofthrones via @D_RockingChair
Henrik Safegaard - Cloneartist's curator insight,
May 26, 2013 4:04 AM
Interesting consept - i need to find out more :-)
Brad Tollefson's curator insight,
June 18, 2013 8:09 PM
How might this deliver in a 48Hr Film Project context?
Brad Tollefson's curator insight,
June 18, 2013 8:12 PM
How might this deliver in a 48Hr Film Project context?
Charlie Dare's curator insight,
May 17, 2013 9:45 PM
Publishing and copyright are aspects of the creative process for making scripts story boards.Adaptations on themes are too common..
JudithBriles's curator insight,
June 12, 2013 7:41 PM
Savvy authors know that publishing isn't done at the five and dime. Get smart; get realistic; get planning.
Cultureel Persbureau's comment,
April 30, 2013 5:34 AM
Twitter is van het korte bericght. Vine is van twitter en gaat over korte filmpjes. Gaat groot worden.
Ky Stevens's curator insight,
May 5, 2013 1:37 PM
More about Vine! I'm too afraid of being on camera to want to get one, but here's some really good ones.
Henrik Safegaard - Cloneartist's curator insight,
March 12, 2013 7:48 AM
Comic book geeks: Marvel loves you. But it wants to expand its social circle. Don't worry. Whether it's debuting Wolverine's Japanese adventures or adding adaptive sound to your reading experience, the company will always hold you diehards dear. But at this year’s SXSW Interactive festival, Marvel unveiled five digital initiatives to woo non-fans, too.
Debbie Elicksen 's curator insight,
March 12, 2013 11:31 AM
Comic book and gaming industry is the catalyst to how publising will be viewed in the future.
Dolly Bhasin 's curator insight,
January 27, 2013 10:43 PM
"There’s a huge underserved population today who are consuming content on their phones and we’re giving them a crappy experience. We’re telling them, “Here’s how the web works for you: You have to pinch and zoom your way through sites that were designed for a much larger monitor, you’re going to get errors and the fonts are going to be really tiny.”
Dolly Bhasin 's curator insight,
January 27, 2013 11:04 PM
"Forget responsive design. The key to multiplatform publishing success is “adaptive content,” argues Karen McGrane in her book, Content Strategy for Mobile.
Matmi's curator insight,
January 29, 2013 6:38 AM
A great piece on the importance of having content that is viewable or playable across all devices . Matmi CEO Jeff has been pushing the "content should belong to the user and not to the device " mantra for a while.
Fausto Cantu's curator insight,
December 19, 2012 2:26 PM
excelente infografía, que resume los costos de los nuevos formatos para producir
Jeni Mawter's curator insight,
December 19, 2012 8:00 PM
Fascinating breakdown of financial budgeting for video game production. |
Claudio Gentile's curator insight,
June 6, 2013 6:14 AM
Importanti novità da @DCComics le storie #vintage si fanno #transmediali
Brad Tollefson's curator insight,
June 18, 2013 8:07 PM
Hmmm.. when might a comic book be a 48 hr film?
Hanna Brown's curator insight,
November 17, 2014 4:43 PM
http://www.collectibleswithcauses.org/comic-book-donations.html
Donate comic books from the Platinum Age, Golden Age, Silver Age, Bronze Age, or Modern Age to charity and take back some closet space! The tax deduction benefits far outweigh having to sell the Comic book collection yourself, and the proceeds benefit families in need across the United States. Donate comics from all your favorite superheroes such as Spiderman, Batman, Captain America, Fantastic Four or Conan today!
Dolly Bhasin 's curator insight,
May 29, 2013 10:09 AM
Youtube has become the common man's channel for story telling!
Henrik Safegaard - Cloneartist's curator insight,
May 22, 2013 4:15 AM
With Vine, you have six seconds to really impress a viewer. Thankfully, six seconds is more than enough time to dazzle someone, tell a story or share a laugh. These tips range from technical best practices to creative guidelines. Click the headline for all the great tips.
Debbie Elicksen 's curator insight,
May 23, 2013 7:09 PM
Love these tips. Good for ALL videos, not just Vine.
Henrik Safegaard - Cloneartist's curator insight,
March 25, 2013 11:23 AM
From the comments: "A great lay of the land. And in doing so, this points out in bright neon letters what is wrong with the vast majority of web series today" - Very inspiring reading -
Henrik Safegaard - Cloneartist's curator insight,
March 5, 2013 2:16 AM
Interesting - Click the headline for the full story.
Louise Robinson-Lay's curator insight,
January 12, 2013 7:57 PM
Storytelling using creative non-fiction. Very useful resource for high schools.
Louise Robinson-Lay's curator insight,
January 3, 2013 5:57 PM
Thinking about the language aspect of using technology.
Vivalist's curator insight,
December 18, 2012 5:24 AM
technical article (tutorial) on the challenges of creating Parallax Scrolling web experience out of your usual drawings. |
Some very good, basic information ...oh, and cats with mustaches. LOL