Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Penguin, Macmillan and Nosy Crow talk digital books for children

Penguin, Macmillan and Nosy Crow talk digital books for children | Transmedia: Storytelling for the Digital Age | Scoop.it
How publishers can make reading experiences that parents feel 'more positive about than Angry Birds'.


"The key theme: making great book-apps for children is very different from making books: it's a collaborative process requiring animators, coders, musicians and above all storytellers with a feel for interactive narrative."

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Modern Storytelling: Enhanced or Spawned by Technology?

Modern Storytelling: Enhanced or Spawned by Technology? | Transmedia: Storytelling for the Digital Age | Scoop.it

Len Kendall: "This panel-style blog post was spawned by my recent interest in the game Zombies, Run! As someone who is passionate about the Zombie genre, but not at all passionate about exercise, I was excited to find a fusion of mobile technology, storytelling, and real-world activity that would help gamify my healthy habits."


Via Simon Staffans
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Fourth Wall does the 'Dirty Work' of innovation

Fourth Wall does the 'Dirty Work' of innovation | Transmedia: Storytelling for the Digital Age | Scoop.it
"We're building a studio of the future that has the pieces in place to pick up where Hollywood is dropping the ball," said Lee. "We're saying this is what the future of storytelling looks like. This is how you engage with audiences on not just one platform, but across multiple platforms."


Rudolf Kabutz's curator insight, January 12, 2013 3:13 AM

Future possibilities for media in communication.

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How Marvel's Digital Superpowers Won Over Brick-And-Mortar Retailers

How Marvel's Digital Superpowers Won Over Brick-And-Mortar Retailers | Transmedia: Storytelling for the Digital Age | Scoop.it

"Comic-book nerds are about to have it all. Beginning this month, all new Marvel releases are available digitally the same day they hit shelves."


DRC: An interesting article on how Marvel is working with its retail partners to make this a win-win for everyone.

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6 Ways Social Media Can Bring Your Next Event to Life

6 Ways Social Media Can Bring Your Next Event to Life | Transmedia: Storytelling for the Digital Age | Scoop.it
While splashy moves may get attention there are basics that, when overlooked, can make the social media component for any event fall flat. Here are six ways to effectively bring your next event to life using social media...


  • Create an Online Hub For Social Content
  • Hash Out the Hashtag Strategy
  • Prominently Display the Discussion
  • Curate and Share the Best Content
  • Surprise Attendees by Going Retro
  • Consider a Good Comic
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How MTV is using youth and digital media to create change

How MTV is using youth and digital media to create change | Transmedia: Storytelling for the Digital Age | Scoop.it
Why did MTV, the pop culture television icon and Angry Birds, the predominant, casual gaming juggernaut, partner up? But more specifically, why did they partner up to combat a major social issue like cyberbullying?


DRC:  Turns out MTV take their commitment to their audience very seriously ...

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How Oprah is Revolutionizing Social TV in Real-Time

How Oprah is Revolutionizing Social TV in Real-Time | Transmedia: Storytelling for the Digital Age | Scoop.it

[With Oprah's Lifeclass] "She is incorporating social media and interactivity into every episode across various platforms, from Facebook and Twitter to Skype and Instagram. For example, Oprah encourages viewers at home and in the audience to live tweet responses to the topics mentioned on the show and then discusses them in real-time with her guests."

rodicabalan's comment April 7, 2012 7:18 AM
10x for sharing, Oprah is a teacher in so many ways...
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The anatomy of a viral campaign [Infographic]

The anatomy of a viral campaign [Infographic] | Transmedia: Storytelling for the Digital Age | Scoop.it

Idealog: "Make this go viral!" commands the client. Easier said than done. But there are some things you can do to boost the odds.

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Defining The Television Experience In A Single Word

Defining The Television Experience In A Single Word | Transmedia: Storytelling for the Digital Age | Scoop.it

"Escape. Yes, that's it, escape, that's whole secret right there."


Not your usual take on the "three key pillars of the future of TV":  Smart TVs, Social TV and Second Screen.

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Twitter UK boss says social TV happens whether broadcasters like it or not

Twitter UK boss says social TV happens whether broadcasters like it or not | Transmedia: Storytelling for the Digital Age | Scoop.it

Tony Wang: "Broadcasters are not the ones to choose whether to have social TV. It happens whether they like it or not. But they have a choice about how to harness that social TV energy"

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Berg Explores The Future Of Touchable Movies (Video)

Berg Explores The Future Of Touchable Movies (Video) | Transmedia: Storytelling for the Digital Age | Scoop.it

Tim Arnall: "There is something beautiful about the analogue, optical qualities of lenses, cameras, and moving images that don’t exist in 3-D, and this is not about simply rotating objects, it is about getting our hands 'dirty’ in the medium of cinema."

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The Participatory Documentary CookBook: community documentary using social media

The Participatory Documentary CookBook: community documentary using social media | Transmedia: Storytelling for the Digital Age | Scoop.it
Now available free, it is a textbook for creating participatory documentaries using social media.


Downloadable document: http://geniwate.com/wp-content/uploads/2012/03/part-doc-cookbook.pdf

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Inside “The Hunger Games” Social Media Machine

Inside “The Hunger Games” Social Media Machine | Transmedia: Storytelling for the Digital Age | Scoop.it
The success of The Hunger Games wasn’t exactly a long shot.


Co.CREATE: "[This article] takes us through the strategy and execution of the social media campaign, which rolled out in sync with creative, PR, and traditional promotions and kicked off with the release of the first image of the Mockingjay, the pin on fire"...

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Parents vs In-App Purchases

Parents vs In-App Purchases | Transmedia: Storytelling for the Digital Age | Scoop.it
In-app purchases are all over the place, including children's apps featuring well known brands.


DRC: Why in-app purchases make sense, but only if you do it right.

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Mary H. K. Choi on When to Ignore Web Memes

Mary H. K. Choi on When to Ignore Web Memes | Transmedia: Storytelling for the Digital Age | Scoop.it
When you're sternum-deep in the Internet all day, the shifting currents and riptides of the collective are tough to ignore.


DRC: A great article to pass on to all your friends who qualify under Rule 2 ... now you'll need to follow the link to see what I mean.  FOMO :)

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Nyan Cat Survives 1 Year as an Internet Sensation

Nyan Cat Survives 1 Year as an Internet Sensation | Transmedia: Storytelling for the Digital Age | Scoop.it

"The Internet’s favorite 8-bit animated feline, Nyan Cat, turned 1, and Mashable spoke to the creator of the Pop-Tart-shaped viral sensation."

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24 hours in apps media disruption

24 hours in apps media disruption | Transmedia: Storytelling for the Digital Age | Scoop.it

The Guardian: How mobile is sparking innovation in publishing, music, television, games and beyond ...


"In 2012, smartphone and tablet apps are at the heart of disruption across the media and entertainment industries. Which sounds like a grandiose claim, but the evidence is there to back it up."

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Filmmakers: Find Your Digital Mindset!

Filmmakers: Find Your Digital Mindset! | Transmedia: Storytelling for the Digital Age | Scoop.it

"Should filmmakers focus more on the word "social" and less on the word "marketing?" Sheri Candler shares some helpful tips for filmmakers in this new digital landscape."

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What If Movie Screens Were Truly Connected?

What If Movie Screens Were Truly Connected? | Transmedia: Storytelling for the Digital Age | Scoop.it

"Let’s imagine what our movie theater experience might look like if every movie screen was connected to the Internet in the same manner as our computers, tablets, smart phones and TVs."

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