Virtual reality in education? You bet! Incorporate virtual reality in the classroom without a headset using these tips and favorite VR websites and VR apps.
Tanto la realidad aumentada como la realidad virtual ofrecen gran cantidad de posibilidades, en este caso, encontramos 4 caminos (aprobados por docentes) para introducir estas tecnologías en el aula.
To my mind, Robinson is one of the great educationists of our day. He speaks with brilliance, wit, and remarkable clarity regarding the most essential of topics related to education and schools. The evolution of his expressed thinking has been a wonderful gift to follow. This presentation at UCLA was made on January 28, 2018; I believe it is the most recent long form (about an hour) video of him currently available. He addresses what is required for us to create the schools we so urgently need to save the earth and humanity. -JL
In this presentation I outline the characteristics of innovation and consider them in the light of educational technology. I survey some major innovations and question them from the perspective of idea, benefit and execution. Then I look at the changing nature of benefits in education and take learning beyond innovation and into transformation.
Jim Lerman's insight:
Click on the headline or image above to go to a page hosting Downes' slide deck for this important presentation. Unfortunately, the audio link on that page does not work. To view a video of his full presentation (with audio) go to
"The fourth year of The Henry Ford’s Innovation Nation Teacher Innovator Awards has launched! The Henry Ford and Litton Entertainment are looking for teachers who demonstrate the habits of an innovator. Teachers who inspire their students to challenge the rules and take risks, who demonstrate how to be collaborative and empathetic, and teach the value of staying curious and learning from failure. Nominations are due February 28."
"...to help you navigate and get involved with this new wave of virtual reality I’ll be writing a short series on what’s out there and available for teachers and educationalists to get started with, so here are the first six tools for creating VR experiences."
Today we’re beginning with the Oculus Rift, a head-mounted display (HMD) quickly approaching the second anniversary of its consumer launch. Along with that has come numerous price drops and increasing adoption amongst PC gamers. So once you’re done with Robo Recall, Lone Echo and REZ Infinite, why not check out some of these?
La realidad virtual se está implantando como una forma de diversión diferente, pero todavía es la gran desconocida para gran parte de la población. ¿Quieres conocer los mejores juegos para Oculus Rift? Te lo contamos aquí.
Featuring insights from 5,769 industry professionals, Chaos Group’s new report looks at how technology trends like VR, cloud rendering and an increased need for 3D visuals are affecting architects and visualisation teams in 2017, with new data on potential changes in the year to come. The most noticeable change in the last few years, for employees working at companies of all sizes, is the increased reliance on recently introduced technologies like BIM and VR. 70% confirmed this feeling, overtaking sustainable design by nearly 2:1.
According to Chaos Group, over two-thirds of architecture and architectural visualisation professionals plan to use VR in 2018. 28% already are, with another 28% currently experimenting. This lends credence to the idea that while 3D tools have been mainstream for architects and visualisation artists for some time, the introduction of VR offers new ways for them to experience and communicate unbuilt designs, leading to increased use and interest.
"In the midst of all this enthusiasm, Apple has released a new resource for app developers—the ARKit—that has supercharged augmented reality for fields like entertainment, gaming, advertising and, of course, education.
The ARKit is often mistaken as a single app, but it’s actually a tool for developers to create their own apps. Already, it has opened up the AR floodgates for newer Apple devices, and developers have been showcasing their new apps on social media using the hashtag #ARKit. The latest apps include technology that simulate realistic experiences, making AR more useful than ever in our daily lives.
"While testing some apps before the release of iOS 11, I was overwhelmed with the educational potential and benefit for our students contained in this technology. I found some incredible apps that blew the roof off of our classroom walls, as well as some that provided minimal benefit.
"Here, I’ve made my list of top 10 recommended ARKit apps (as of today) that can drastically transform our lessons and the interactions with content. While I’ve tried to explain the value of these tools, there are some instances where you simply need to see it to believe it, so I’ve included my experience on video using some of the apps to provide further insights whenever possible."
We propose an instructional design framework using Augmented reality (AR) artifact creations to improve elementary students’ digital literacy (DL). The instruction was designed based on social constructivist digital literacy, situated and cumulative learning theory. DL questionnaires, student/teacher interviews, and classroom observations were conducted to explore how 5th and 6th graders’ DL changes after engaging in a 20-week after-school program of AR artifact creations. The results showed that engagement of AR artifact creation in a social constructionist, situated and cumulative learning setting can effectively improve elementary students’ DL in five practice domains: information management, collaboration, communication, creativity, evaluation & problem-solving.
One of the most exciting arenas for innovation in education with technology is that of augmented reality and virtual reality. I’ve been a fan of exploring how these types of apps can be used …
Metaverse is an excellent platform that allows you to create interactive learning experiences using the power of AR technology. The process is simple and easy and no coding knowledge is required. Using Metaverse Studio you will be able to instantly start creating various forms of AR experiences to use with students in your class. Every experience you create can be shared with others via email, a QR code, a generated link or embed code. Some of the AR things teachers and students are creating on Metaverse include: games, scavenger hunts, quizzes, science fair projects, book reports, presentations and many more.
Most of the attention on virtual reality has focused on in-the-home VR experience. You know, your HTC Vives, Oculus Rifts and PlayStation VRs. When we think of VR outside of the home, we usually think of strapping a Google Daydream View or Gear VR to our faces at a theme park.
However, in the past year we've seen the maturation of a new type of virtual reality. Location VR is unlike other VR systems, instead hoping to create the most immersive experience possible. Think of it as a futuristic melding of theme parks and movie theaters.
A few weeks ago I had the chance to connect with the team at Metaverse. They’ve created an augmented reality platform that makes it easy for teachers and students to create amazing augmented reality experiences without having to code. Watching a live demo of Metaverse in action, I was definitely surprised by just how easy it …
Via Liz Bujaki
“If you leave a thing alone you leave it to a torrent of change. If you leave a white post alone it will soon be a black post. If you particularly want it to be white, you must always be painting it again; that is, you must be always having a revolution….An almost unnatural vigilance is really required of the citizen because of the horrible rapidity with which human institutions grow old.”
It’s been a good year for Sony’s virtual reality (VR) headset, a development which has surprised even Sony themselves. Black Friday sales did extremely well for the PlayStation VR, and after Christmas Day, no doubt many households are now experiencing the joy of Sony’s HMD, and also seeking something to play on it.
There are, of course, some overlooked gems lurking amongst the high-profile sparkle of titles such as Resident Evil 7 biohazard or DOOM VFR, so we’re going to take a look at a few lesser-known titles that are most certainly worth the time of a PlayStation VR owner.
With both the ‘Best Oculus Rift Games You’ve Never Played’ and ‘Best PlayStation VR Games You’ve Never Played’ already covered it’s now the turn of HTC Vive, with the headset having a considerable selection on offer. If you can peel yourself away from Fallout 4 VR or DOOM VFR for one moment then how about checking out these lesser-known, but still very good titles.
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