Una sí es un juego y la otra solo busca imitarlo para propósitos didácticos. Descubre cuál es cuál.
Via Juan Jesús Baño Egea
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Hayley Bowman's curator insight,
June 5, 2017 7:40 PM
As schools move more towards a digital based platform for learning, teachers are increasingly having to become more proficient in their own ICT skills. This article provides a guide on how to go about incorporating more ICT and game based learning approach into lessons.
Bryce Lester's curator insight,
April 28, 2017 9:48 AM
I believe the best shoes for skateboarding are Vans. I think this because I have personal experience with the shoes and they have worked better than any other shoe for skateboarding. Vans was chosen as “best shoe of the year” by professional skateboarders. In many skateboarding videos the pros are wearing vans to skate in. One of Vans slogans is “World’s #1 skateboard shoe”. There are a couple nice things about Vans also, they’re not to pricey and they’re also very durable. In conclusion Vans are by far the best skateboarding shoe.
Manuel Garcia's curator insight,
June 1, 2023 2:04 PM
A forthcoming study from Vanderbilt University demonstrates the positive impact of edgames on student performance, showing that students who played these games outperformed their peers on standardized tests. The study highlights the importance of conducting rigorous research and publishing the findings to advance the field of education technology and improve the overall quality of education.
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happyrealization's comment,
October 12, 2019 4:05 AM
A night before, my wife, Gurdeep did not feel convincing movements inside the womb. https://happyrealization.com/3-beautiful-lessons-taught-by-my-3-year-old-daughter/
Samantha's curator insight,
May 20, 2017 3:57 AM
I truly enjoyed this read. As someone who plays several video games and loves them all dearly (there was a time in my adult life in which I had 5 consoles hooked up to one television), I think gaming is essential. There are many great aspects of video gaming, from hand-eye coordination to the fact that many games enhance spacial awareness, critical though, and an understanding of plot. Different games have different puzzles, and anything that gets students thinking is good.
Ricard Garcia's curator insight,
March 23, 2017 3:24 AM
Just in case you had doubts... let's play and learn!!!
Ariane Benard Mechler's curator insight,
March 11, 2017 3:47 PM
Gamification, an efficient way to attract and help millennials
Kim Flintoff's curator insight,
November 13, 2016 5:36 PM
Maybe we can look at an ANZ Water Challenge? The Trans-Tasman Test in Water and Sustainability? @NZAquaRepublica
Gust MEES's curator insight,
November 13, 2016 5:53 PM
Serious gaming is growing in appeal across the education sector. This article explores gaming as a tool for learning, using the Aqua Republica Eco Challenge 2016 as an example. Gaming as a tool for learning Games have long been used for developing both skills and knowledge. As digital technologies continue to develop, the range of digital learning games also continues to grow, driving an area of learning called game-based learning. It’s not new, but it is using new digital tools and platforms – and there is an accompanying pedagogical shift from using games to motivate and engage students in learning to using ‘serious games’ as the basis for knowledge and skill development. ‘Gamification’ describes the process of applying game rules to a learning process.
Learn more / En savoir plus / Mehr erfahren:
http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification
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